GAMES WITH CLYDE · GODS UNCHAINED TOURNAMENTS

October 2026 Clyde Tournament — live Gods Unchained standings

Games With Clyde runs an independent Gods Unchained monthly tournament. Qualifiers take place each month, followed by a scheduled four-week competition with published dates, eligible players, game audits, live standings and permanent results.

October 2026 begins with 28 qualified players in four pools of seven. Twelve advance to two pools of six, four reach two semifinal pools of two, and the final week determines the placements. Eligible captured Gods Unchained games count automatically: there is no separate signup or required Direct match appointment.

November 2026 begins November 2 at 00:00 UTC with 52 players in four pools of 13, followed by Pools 2 (November 9–15), Semi-Finals (November 16–22), and Finals (November 23–29). The same-pool head-to-head game exception becomes permanent in Semi-Finals and Finals starting with November, while October Week 3 is unchanged.

Tournament rules and qualification sources are published for each cycle. Games With Clyde is a community project, not an official Gods Unchained tournament organizer.

October weekly rounds and dates

October 2026 Clyde Tournament · weekly schedule (UTC)
StageDatesPlayersAdvance
Week 1: four pools of seven2026-10-05 to 2026-10-112812
Week 2: two pools of six2026-10-12 to 2026-10-18124
Week 3: two semifinal pools of two2026-10-19 to 2026-10-2542
Week 4: championship and third-place pools2026-10-26 to 2026-11-0140

Rules used to calculate pool standings

Direct (mode 6), Casual (mode 110) and League DC (mode 213) games do not count toward the Clyde Tournament. Excluded games never contribute tournament wins, losses, activity minimums or opponent caps.

Each stage runs Monday through Sunday in UTC. A counted game requires the participating player to be Rank 11 or 12 when the game was played. The final minimum is 35 qualifying games per week, increasing by five each UTC day (Monday 5, Tuesday 10, Wednesday 15, Thursday 20, Friday 25, Saturday 30, Sunday 35).

Weeks 1, 2 and 3 count only the first two eligible games against the same opponent GUID during each week. Week 4 ONLY: eligible games against the other player in your own locked Championship or Third Place pool are exempt from that two-game cap; games against every other opponent remain limited to two. Direct, Casual and League DC games never qualify. Players are ranked by qualifying win percentage; pool ties use games played, then wins, then lowest GUID. The weekly activity minimum still applies.

Week 2 advances the top two eligible players from Pool A and Pool B. The four semifinalists are globally seeded by frozen Week 2 win percentage, then wins, then lowest GUID: seed #1 faces #4, and #2 faces #3. The semifinal pools are statistical weekly competitions, not required Direct head-to-head matches. In Week 4, the semifinal winners play for first and second while the other two players play for third and fourth; the same-pool opponent exception applies only to their Week 4 pools.

Live standings and permanent results

Interactive standings, player game audits and the current week load with the application. Published week results are archived separately and are not recalculated from future games.

Published tournament scoring rules · Monthly qualifying standings